![]() Navigating Sound: Locative and Translocational Approaches to Interactive Audio Nye Parry 3. Spatial Reconfiguration in Interactive Video Art Holly Rogers 2. Se c t ion 1 I n t e r ac t i v e S ou n d i n P r ac t ic e 1. ![]() Introduction Karen Collins, Holly Tessler, and Bill Kapralos List of Common Acronyms Found in the Handbook List of Software Found in the Handbook List of Games Found in the Handbook List of Contributors About the Companion Website Collins, Karen, 1973-, editor. II. Kapralos, Bill, editor. III. Computer game music-Analysis, appreciation. pages cm Includes bibliographical references and index. Library of Congress Cataloging-in-Publication Data The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler. You must not circulate this work in any other form and you must impose this same condition on any acquirer. ![]() ![]() Inquiries concerning reproduction outside the scope of the above should be sent to the Rights Department, Oxford University Press, at the address above. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University Press, or as expressly permitted by law, by license, or under terms agreed with the appropriate reproduction rights organization. Published in the United States of America by Oxford University Press 198 Madison Avenue, New York, NY 10016 © Oxford University Press 2014 All rights reserved. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Oxford is a registered trademark of Oxford University Press in the UK and certain other countries. It furthers the University’s objective of excellence in research, scholarship, and education by publishing worldwide. The Psychology and Emotional Impact of Interactive AudioĬhapter 11 Embodied Virtual Acoustic Ecologies of Computer GamesĬhapter 12 A Cognitive Approach to the Emotional Function of Game SoundĬhapter 14 Sonic Interactions in Multimodal Environments: An OverviewĬhapter 15 Musical Interaction for Health ImprovementĬhapter 16 Engagement, Immersion and PresenceĬhapter 17 Multisensory Musicality in Dance CentralĬhapter 18 Interactivity and Liveness in Electroacoustic Concert MusicĬhapter 19 Skill in Interactive Digital Music SystemsĬhapter 20 Gesture in the Design of Interactive Sound ModelsĬhapter 21 Virtual Musicians and Machine LearningĬhapter 22 Musical Behavior and Amergence in Technoetic and Media ArtsĬhapter 23 Flow of Creative Interaction with Digital Music NotationsĬhapter 25 Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed MusicĬhapter 26 A Review of Interactive Sound in Computer GamesĬhapter 27 Interactive Spectral Processing of Musical AudioĬhapter 31 Procedural Audio Theory and PracticeĬhapter 33 New Tools for Interactive Audio, and What Good they Do Citation previewģ Oxford University Press is a department of the University of Oxford. tgb whatever and import to the emulator… i made a lua script that can do this simply…(lua can be gotten from lua.org) (run this in lua NOTE: this will not work on the online demo) –START OF PROGRAM– getmetatable('')._index = function(str,i) if type(i) = ‘number’ then return string.sub(str,i,i) else return string end end io.write(“insert input filename: ”) ROM = io.open(io.read(),“r”) local data = ROM:read((“*all”)) ROM:close() io.write(“insert output filename: ”) TGB = io.open(io.read(),“w”) for i=1,#data do TGB:write(te(data ).“\n”) end TGB:close() –END OF PROGRAM– (for me i did this to run it) $ lua a insert input filename: smw1.gb insert output filename: smw1.tgb $ ls a smw1.gbc smw1.List of Common Acronyms Found in the HandbookĬhapter 1 Spatial Reconfiguration in Interactive Video ArtĬhapter 4 Thinking More Dynamically about Using Sound to Enhance Learning from Instructional TechnologiesĬhapter 5 Acoustic Scenography and Interactive AudioĬhapter 6 The Unanswered Question of Musical MeaningĬhapter 7 How Can Interactive Music Be Used in Virtual Worlds like World of Warcraft?Ĭhapter 8 Sound and the Videoludic Experience Evan2963 thats quite easy to do really… all you need to do is get your ROM and extract the data from binary to a list of short integers(8-bit aka bytes) and then save as a.
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